Production Project Session 1&2

SUMMARY

code crunching” by rmolina is licensed under CC BY-ND 2.0.

Role

Level Designer

Intention (SMART Goal)

By October 14th, as part of team 4 as a level designer, I will have evidence of making the GDD look professional by following Scott LeDuc’s Tutorial for session 1

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Notes

Floor Height & Textures

Wall & Door Textures

Texture Alignment

Lighting

Accessible Outside World

Secret Areas/Rooms

Flowing 3D Space

Recognizable Landmarks

Training Source(s)

Notes

Png Players

Learning Unity

Layers

Characters

Collisions

Character Graphics

Parallax

Fake Parallax

Parallax Background

Camera

Spine 2D

Skeleton Data

Animator Controller

Sounds

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Game Itch Page

The game itch page.

Skills Commentary

Slideshow

This slideshow shows what I’ve done for my SMART Goal for this session.

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I created some good concepts and ideas for our game. I collaborated well with my team and made sure we got some things done. Did the artwork for our game and collaborated in Unity group.

Ways of Working (Communication & Collaboration)

I was part of the unity teams and I emailed some team members some artwork and information on the status of the game. Overall I think I did well on the collaboration part.

Tools for Working (Info & Media Literacy)

I used “Pixel art” for the artwork. Unity’s plastic SCM was not functioning correctly on my computer. We still made the things I did work.

Ways of Living in the World (Life & Career)

I developed good collaboration skills within my team. Also, I learned how Unity and other platforms work.

Reactions to the Final Version

Bennett said: “What happens when you die?”

A: We don’t have a death screen

Eben said: “The music is a banger.”

Michelle said how professional we did the presentation.

Overall, I think we did an excellent job.

Self-Evaluation of Final Version

I felt that I could have contributed more to my team if Unity’s plastic SCM was working properly. Overall I think I put the effort into the game, including the intro, and the game. During the production process all of our team mates contributed to the game in many ways. Having big plans for our game, we couldn’t get it all in due to our time limit. For the most part, we got the MVP in the game.

Grammar and Spelling

Grammarly

Editor

Liam