March 27-31 Weekly Work Log

Session Number 5
Week Number 3
Total Estimated Hours Contributed this Week: 5
What was your overall goal for this week? 5

Work Tasks 

Date Task Description Time Spent Was this a Best Practice? 
3/27Started background for shop menu, burn down chart, made rough draft for shop menu50min /
3/28 Added words and detail to shop menu40min /
3/29 Finished shop background menu and details 45min /
3/30 Made the level background 2D and added gross details and made the background more detailed 40min /
3/31 Finished pre production, updated tracking sheet, started designing level up screen. 45 min /

Personal Comments (Optional) 

Are there any other comments you would like to include? If so, please enter them here: I faced many struggles this week.

Production Project Session 5

SUMMARY

Banksy Stencil – Rats with weapons” by ju5ti is licensed under CC BY-SA 2.0.

Role

Level Designer

Intention (SMART Goal)

By May 10, as Level Designer, I will have evidence of making detailed map by following How to level Design for Session 5.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Notes

Experience with StarCraft

How he got into game designing

Players, people who play the game

Experience with Warcraft 3

A good storyline

Re-Doing

Game Designing

Hearthstone lessons learned

Training Source(s)

Notes

White box level

Grid

Texture

Model downloads

Color accurate models

Timescale

Project Timeline

May 30th Finished map – exported from pixel art and given to team members

Evidence of Team Planning and Decisions

Trello Board

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Our Game Itch Page Play it!

In the credits page you will find evidence of level, Ui design and more!

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

During this session, I improved problem solving skills with my team. We have come into many problems and we have created many problems but solved them with collaboration within the team.

Ways of Working (Communication & Collaboration)

Everyday within the session I showed up on time and collaborated with my group mates everyday.

Tools for Working (Info & Media Literacy)

This session the materials I used are Mac, Unity, Pixel Art, Blender, and Itch.

Ways of Living in the World (Life & Career)

I have learned more ways to communicate to team members.

Reactions to the Final Version

Hunter-The Music isnt too overwhelming and fitting

Hunter-The game will be good once the bugs are done because we have a good base.

Self-Evaluation of Final Version

The final version of the game was unfinished as the combat system was undoable with the amount of bugs, issues, and problems along the way.

Grammar and Spelling

Grammarly Extension

Editor

Liam Skinner

March 20-25th Weekly Work Log

Session Number 5
Week Number 2
Total Estimated Hours Contributed this Week: 5
What was your overall goal for this week? 5

Work Tasks 

Date Task Description Time Spent Was this a Best Practice? 
3/20adding sewer system and textures to the sewer map.45-50minutes 
3/21 Leduc meeting, fibonaci numbers, trello update.40ish minutes 
 3/22 adding gross things to map, spills, cans, trash, small details. 35ish minutes 
 3/23 Rendering map, exporting into unity 40ish minutes 
 3/24 working on pre production blog post, finishing weekly log, working on project tracking sheet. Whole class period 

Personal Comments (Optional) 

Are there any other comments you would like to include? If so, please enter them here: