SUMMARY
Role
Level Designer
Intention (SMART Goal)
By May 10, as Level Designer, I will have evidence of making detailed map by following How to level Design for Session 5.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Notes
How he got into game designing
Players, people who play the game
Hearthstone lessons learned
Training Source(s)
Notes
Project Timeline
May 30th Finished map – exported from pixel art and given to team members
Evidence of Team Planning and Decisions
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
Our Game Itch Page Play it!
In the credits page you will find evidence of level, Ui design and more!
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
During this session, I improved problem solving skills with my team. We have come into many problems and we have created many problems but solved them with collaboration within the team.
Ways of Working (Communication & Collaboration)
Everyday within the session I showed up on time and collaborated with my group mates everyday.
Tools for Working (Info & Media Literacy)
This session the materials I used are Mac, Unity, Pixel Art, Blender, and Itch.
Ways of Living in the World (Life & Career)
I have learned more ways to communicate to team members.
Reactions to the Final Version
Hunter-The Music isnt too overwhelming and fitting
Hunter-The game will be good once the bugs are done because we have a good base.
Self-Evaluation of Final Version
The final version of the game was unfinished as the combat system was undoable with the amount of bugs, issues, and problems along the way.
Grammar and Spelling
Grammarly Extension
Editor
Liam Skinner