Production Project Session 3

SUMMARY

computer” by ph0rk is licensed under CC BY-SA 2.0.

Role

Level Artist

Intention (SMART Goal)

By Jan. 13, as a level Artist, I will have evidence of Generating Dynamically At least one component of my levels by following This Tutorial for session 3.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Notes

Previous Experience

The backstory on level designing

The journey of creating levels

Inspiring level design

Importance of narrative context

The best parts of creating levels

Training Source(s)

Notes

Things to consider when designing

Rough Draft

Before Designing

Emotions and the feel of the game

Side intentions

Guiding the player

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Itch Game Page

Skills Commentary

Slideshow Link

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

During session 3 I created an original level from the ground up.

Ways of Working (Communication & Collaboration)

During this session I regularly communicated with my team to help solve problems.

Tools for Working (Info & Media Literacy)

The tools I used are Mac, Pixel art, and Unity.

Ways of Living in the World (Life & Career)

In this session, I learned great communication skills.

Reactions to the Final Version

During our presentation, we got valuable information from Jessica, the viewer. Jessica told us “The volume at the beginning was loud, the death screen looks nice, and I couldn’t tell it was a dinosaur game.” Another thing she told us was that we were chatting during the presentation.

Self-Evaluation of Final Version

I feel that the final version of our game was still bad. The game sounds were not tuned for how loud they would be. The dinosaur was supposed to be a crocodile but we didn’t input it in Unity. We only had a death screen and not one for a win screen. There was no start screen for options or credits on the game.

What I learned

I learned that some of our teammates do not like working consistently.

Grammar and Spelling

Grammarly INC.

Editor

Robert William Simons Jr.