SUMMARY
“computer” by ph0rk is licensed under CC BY-SA 2.0.
Role
Level Artist
Intention (SMART Goal)
By Jan. 13, as a level Artist, I will have evidence of Generating Dynamically At least one component of my levels by following This Tutorial for session 3.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Notes
The backstory on level designing
The journey of creating levels
Importance of narrative context
The best parts of creating levels
Training Source(s)
Notes
Things to consider when designing
Emotions and the feel of the game
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
Skills Commentary
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
During session 3 I created an original level from the ground up.
Ways of Working (Communication & Collaboration)
During this session I regularly communicated with my team to help solve problems.
Tools for Working (Info & Media Literacy)
The tools I used are Mac, Pixel art, and Unity.
Ways of Living in the World (Life & Career)
In this session, I learned great communication skills.
Reactions to the Final Version
During our presentation, we got valuable information from Jessica, the viewer. Jessica told us “The volume at the beginning was loud, the death screen looks nice, and I couldn’t tell it was a dinosaur game.” Another thing she told us was that we were chatting during the presentation.
Self-Evaluation of Final Version
I feel that the final version of our game was still bad. The game sounds were not tuned for how loud they would be. The dinosaur was supposed to be a crocodile but we didn’t input it in Unity. We only had a death screen and not one for a win screen. There was no start screen for options or credits on the game.
What I learned
I learned that some of our teammates do not like working consistently.
Grammar and Spelling
Grammarly INC.
Editor
Robert William Simons Jr.