SUMMARY
Role
Level Artist
Intention (SMART Goal)
By March 1, as a level artist, I will have evidence of making detailed and fitting to our game backgrounds and artwork by following 5 Steps To Gorgeous Game Art for Session 4.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Training Source(s)
Project Timeline
Make background art
Make a theme for the game
Make menu Buttons (Look & Function)
Make walls
Make level art collisions
Evidence of Team Planning and Decisions
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
This is our game for session 4 game design
Skills Commentary
This was our slideshow for session 4 game design
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem-Solving)
During this session, I developed problem-solving skills during the time I was making the map suitable for the theme we are using. I created cool map features that have some relation to John Elton and his music.
Ways of Working (Communication & Collaboration)
Every day during session 4, I communicated with my team members to solve problems and develop creative ideas.
Tools for Working (Info & Media Literacy)
During this session, I used Unity, PixelArt, Trello, Mac, Team members, and Mr. Leduc.
Ways of Living in the World (Life & Career)
I developed team communications skills and solved problems by myself and by seeking help from an authority.
Reactions to the Final Version
-Bullet size could be bigger.
-Skeletons blend with the background
-More detail and shape to the boss
-Pixel art limits the game
-Text font limits creativity
Reactions are from Lin and Nelly
Self-Evaluation of Final Version
The game missed features we wanted to add in this session and parts of the game felt rushed. We wanted to implement turrets, and boss animations but it never got done.
Grammar and Spelling
Grammarly
Editor
Liam Skinner